Fortnite v9.40 Content Update

by | Jul 17, 2019 | Fornite News | 0 comments

Epic Games have released the patch notes for the v9.40 Fortnite content update #1. Here are the full patch notes:

What’s New?

Tactical Shotgun – Epic & Legendary
The Tac is back in an all new form. Drop in and try out the Epic and Legendary variants now!

Fortnite patch notes v9 40 TopTierTacticalShotgun

Weapons + Items

  • New Epic and Legendary Tactical Shotgun.
    • 83 / 87 maximum damage.
    • 1.5 shots per second.
    • Holds 8 shells.
    • Headshot multiplier of 2.25.
    • Available from Floor Loot, Chests, Supply Drops, Loot Carriers, and Vending Machines.
  • Semi-Auto Sniper Rifle now has reduced zoom while scoped.
    • This is a Quality of Life change to help improve the usability and feel of this weapon.
  • Combat Shotgun changes
    • Reduced Headshot multiplier from 1.7 to 1.5.
    • Reduced the long range effectiveness of the Combat Shotgun
      • Reduced the falloff curve ranges from:
        • 2.44 tiles (unchanged)
        • 4.88 tiles to 4.39 tiles.
        • 9.77 tiles to 6.84 tiles.
        • 19.53 tiles to 11.72 tiles.
    • After observing recent changes to damage falloff, we decided to further reduce its long range effectiveness and alter the curve to fall a bit more in line with other shotguns but still retain its unique flavor. 
  • Vaulted
    • Suppressed Bolt-Action Sniper Rifle
      • Epic and Legendary variants.
  • Unvaulted
    • Bolt-Action Sniper Rifle
      • Rare, Epic, and Legendary variants.

Bug Fixes

  • Drum Shotgun now has the correct environmental damage falloff.
  • Fixed a bug in which a Launch Pad couldn’t be destroyed by a pickaxe.

Gameplay

  • Picking up an item that fills a stack and creates an overflow will no longer result in the currently equipped item being dropped.
    • Instead of causing the currently equipped weapon to be dropped, the overflow will be dropped.
  • Players will now automatically pick up a consumable if it is already in their inventory and not maxed out.
    • If the auto pickup fills a stack, the overflow will be dropped.
  • A new Glider and Harvesting Tool have been added for Save the World Founder’s Pack owners.

Bug Fixes

  • Fixed an issue involving Supply Drone Boxes not being visible after players shoot down the Supply Drone.
  • Supply Drones no longer remain stationary after getting stuck for too long.
  • Changed Invert “Aircraft Keyboard Controls” to “Invert Airborne Keyboard Controls” in the Options menu to reflect the fact that airborne land vehicles’ controls become inverted in the air.
  • Fixed some edge cases involving damage number display rounding down for some shotgun hits.
  • Blueprint doors now consistently render when players are building.
  • Players can now pick up items more easily when standing on top of them.
  • Foot controllers now properly allow players to rotate the next and previous weapon.
  • Bushes no longer block players from being healed by a Chug Splash.
  • If a player using a Shadow Bomb enters a vehicle, the Shadow Bomb effect will no longer remain active after the effect should have ended.
  • The Chug Splash now properly auto-sorts to the rightmost inventory slot when picked up, like other consumables.
  • Fixed an issue in which players would experience abnormally slow gliding after using a Rift-to-Go.
  • Consumables associated with a bar (Shield Potion, Med Kit, etc.) are now consistently usable by players riding a Zipline.
  • Fixed a rare issue involving Shadow Bombs not allowing for wall jumps at certain angles.
  • Players can no longer wall jump off of the corn fields while using a Shadow Bomb.
  • Players can no longer wall jump off of Slipstreams while using a Shadow Bomb.
  • Fixed an issue in which the rings for Fortbytes 4, 67, 70, and 89 would not appear even though the player was wearing the correct cosmetic.
  • To prevent players from exploiting the Deep Dab emote, it now has a delay before players are able to shoot after starting it.
  • Fixed an issue in which damage done to shields was causing the VFX to appear larger than normal, blocking players’ vision.
  • Foot Controller support improvements
    • Switched over to use dead zone and max throttle end points.
    • Better vehicle controls for Quad Crasher.

Competitive

  • New Tournament: Xbox Cup (July 20th & 21st) [$1,000,000 in Cash Prizes!]
    • Solo Game Mode
    • This tournament is open to all players on Xbox One and does not require reaching any division in Arena.
    • The prize pool will be distributed across all server regions, with official rules and details released later this week.  Check the tournament inside the game client for exact times.
    • Format:
      • July 20th – Round One: All Eligible Players
      • July 21st – Round Two: Top 1500 Players from Round One
  • New Tournament: Trios Cash Cup (July 21st) [$1,000,000 in Cash Prizes!]
    • Trios Game Mode
    • Participation in this event requires players to have reached Champion League in Arena play prior to the start of the event.
    • The prize pool will be distributed across all server regions, with official rules and details released later this week.  Check the tournament inside the game client for exact times.
    • Format:
      • Single Day Tournament – July 21st
        • Round One: All Eligible Players
        • Round Two: Top 150 teams from Round One
  • Players can now choose a flag to display on their career profile.
    • This flag can be selected and changed from a player’s profile.
    • After changing or selecting their flag, players cannot change flags again for 30 days.
    • A player’s flag is visible to others when visiting a player’s profile and on tournament leaderboards.
    • For teams of two or more players, the flag chosen by the majority of the team will be displayed. If there is no majority, the globe flag will be displayed.
    • We are launching with an initial set of 37 total flags. Any additional flags added in the future will be announced in future updates.

Performance

  • Improved server performance of Zipline.
  • Improved client performance of Chug Jug.
  • Optimized the way pickaxes are spawned to reduce the chance of loading issues during the initial skydive landing.

Audio

  • Improved enemy footstep volume consistency, and changed volume falloff to logarithmic to make the sound diminish more naturally.
  • Decreased volume of a few sounds:
    • Chug Splash explosion.
    • Proximity Launcher explosion.
    • Ambient hum of the Slipstream platforms.
  • Added a wall impact audio layer for close quarters combat as an additional warning that an enemy is shooting a structure you’re on the opposite side of.

Bug Fixes

  • Wood/stone/metal bullet impacts are no longer silent on Mobile/Switch.
  • Revolver equip sound is no longer silent on Mobile/Switch.

UI

  • Escape Menu & Social Panel updates:
    • The input action that would bring up either the Escape Menu or Social Panel will now bring up both of them in the lobby and while in a match.
    • A third tab has been added to the Social Panel. It contains all voice chat-related functionalities.
    • The Escape Menu and Top Bar received a visual update.

Mobile

  • Added new Edit From Touch setting to enable/disable editing from touches (defaulted to enabled).
  • Bluetooth microphones have been enabled to support voice chat.
  • The emote wheel buttons are now bigger.

Bug Fixes

  • Air Strike shots no longer create large polygonal outlines.
  • Fixed an issue involving Pump and Combat Shotguns not correctly firing while Auto-Fire is selected.
  • Resolved voice chat issues when joining another player’s party.
  • The chest located in the Neo Tilted hotel is now openable.
  • Live spectating on mobile will display the spectator’s UI.
  • Players no longer remain logged into their account when they close the game.
  • Wallet in the Lifetime Refund Screen will now correctly display.
  • Leaving the “Show Help” open in the Warm Up stage won’t cause the Button to remain present during the match.
  • The “Tournament Region” text in the Compete tab is bigger.
  • Map Marker HUD Layout won’t be displayed when in the Battle Bus.
  • Emote HUD Layout will be displayed only in vehicles where it is possible to emote.
  • Players will be able to rotate cosmetics when using a touchpad.
  • The proper SFX will be played when equipping the Revolver.
  • Graphical improvement on the Wonder outfit while playing the Llama Bell emote.
  • Storm Eye Glider and Storm Bolt Harvesting Tool will display proper VFX.
  • Graphical improvement of the Flutter outfit.
  • Graphical improvement on the String Lights contrail.
  • Lantern contrail will display properly in-game.

Creative

What’s New?

Kevin’s Floating Island

  • Build a floating fortress on a new island! Kevin is back.
Ball Spawner
  • Play ball! Add physics-based balls to your world to create a whole slew of new game types and player interactions.
More Channels To Triggers & Receivers
  • The number of channels for Triggers & Receivers have been increased so you can automate even more mayhem in your maps.

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